Station Shelter

A shelter I created for Train Sim World, a simulation game developed using Unreal Engine 4.

This prop was created to sit on a station platform, hence the lack of ground texture inside. It was also made with modularity in mind though as the door was made a standard size and using its own material so it could be placed on many other buildings in the game. The glass windows don't appear in the UVs as they used a separate pre-made glass shader in the engine.

Modelling and high poly bakes were done in 3ds Max and Blender, then it was taken through the standard PBR workflow in Quixel Suite.

Ross mccafferty stationshelter 01
Ross mccafferty stationshelter 04
Ross mccafferty stationshelter 02
Ross mccafferty stationshelter 05
Ross mccafferty stationshelter 03
Ross mccafferty stationshelter 06
Ross mccafferty stationshelter maps
Ross mccafferty door maps