This is the end section of a small train station building I created for Train Sim World, a simulation game developed using Unreal Engine 4.
The whole building was created with modularity in mind. The mesh for the shutter and double doors were created separately with their own unique maps so they could be used elsewhere in the game. The brick material was created as a standard tiling texture to be used on other buildings too.
Modelling and high poly bakes were done in 3ds Max and Blender, then it was taken through the standard PBR workflow in Quixel Suite.