Hi, I'm an Environment Artist at Rivet Games in Stirling, Scotland. I graduated with a First Class Honours in Computer Animation in 2010 and have had various roles as a 3D Artist since.
Currently, I'm working on Train Sim World, a simulation game developed using Unreal Engine 4. I'm responsible for producing a variety of assets in the game from small background props to large train stations that fully encompass the player. Using real-world reference images, I accurately recreate a diverse collection of buildings and objects on a daily basis following a PBR workflow.
I am always interested in taking on new challenges so please have a look at my portfolio and contact me if you think I could bring something positive to your team!